When the team behind Hitman decides to take on the world’s most iconic spy, you know you’re in for something special. With 007 First Light, IO Interactive is stepping out of Agent 47’s cold shadow and into James Bond’s sleek tuxedo. The result? A fascinating origin story that promises espionage, intrigue, and a Bond we’ve never quite seen before.
From Copenhagen With Love: A First Look
Last month, journalists and creators were invited to IO Interactive’s studio in Copenhagen to preview 007 First Light. CEO Hakan Abrak couldn’t resist a joke during the tour: “Unknowingly, we might have trained for this all our existence, right?”
He has a point. The Hitman series, with its 25-year legacy, has set the gold standard for stealth gameplay. Espionage, disguises, calculated moves — IO has lived in that world for decades. Now, instead of an emotionless assassin, they’re diving into the suave, sharp-tongued charm of Bond.
Why IO and Bond Just Make Sense

Amazon MGM and longtime Bond production company Eon Productions knew they needed the right fit. Bond isn’t just another action hero; he’s a cultural icon. With over six decades of films, books, and games behind him, this franchise demands respect.
Agent 47 and James Bond may both operate in the shadows, but they’re worlds apart. Agent 47 is methodical, cold, almost machine-like. Bond? He’s witty, charismatic, the life of the party even as he dismantles it. IO wanted to capture that distinction.
Meet the New Bond
In 007 First Light, Bond isn’t the seasoned pro you know from Casino Royale or Skyfall. He’s the new kid. Martin Emborg, the game’s cinematic and narrative director, explains: “He’s still coming into himself. He has charm as a younger Bond, but just hasn’t weaponed it as effectively.”
This Bond, played by Patrick Gibson (Dexter: Original Sin), is on the cusp of becoming the legend. The story begins after the so-called “Iceland Incident,” where Bond finds himself recruited into a world far bigger than he imagined.
A Modern Bond for a Modern Era
Every Bond is a reflection of his time. Sean Connery’s Bond was suave in the 60s, Daniel Craig’s was gritty for the 2000s. IO’s Bond is rooted firmly in today. Contemporary values, sharper edges, and thankfully, no room for outdated stereotypes.
When asked about the role of the classic “Bond girl,” Emborg kept it short: “As characters.” This isn’t the Bond of old. The women aren’t window dressing or clichés; they’re part of the narrative, with weight and presence.
The Cast: A Familiar MI6, But Younger
It’s not just Bond who’s young. M, played by Priyanga Burford, is also new to MI6’s shadows, defying expectations with her efficiency. Lennie James (The Walking Dead) takes on John Greenway, Alistair Mackenzie (Andor) becomes Q, and Kiera Lester (Death in Paradise) steps in as Moneypenny. Together, they form a fresh but familiar MI6 family.
Gameplay Sneak Peek: Slovakia in Style
The hands-off gameplay demo opened in Slovakia, a picturesque backdrop of old-world charm and rolling hills. Bond, still a rookie, is more chauffeur than spy at first — driving agents on missions, tailing targets, and watching more than doing.
But of course, Bond doesn’t just sit in the car. He sees suspicious activity, takes initiative, and soon we’re watching him improvise his way into forbidden places. Like Hitman, the environment becomes his greatest weapon.
Need a distraction? Set a flower cart on fire. Need a way in? Shimmy up to a window — just be prepared to bluff your way past guards when you’re caught.
License to Kill: A New Mechanic
Here’s where things get interesting. In one scene, an enemy pulls a gun, and suddenly the words “LICENSE TO KILL” flash across the screen. Bond warns them, they don’t listen, and with one smooth shot, it’s over.
Unlike Agent 47, Bond doesn’t kill for sport. He’s lethal, yes, but reluctant. This mechanic drives home his identity: a gentleman spy, not a soulless assassin.
Chases, Combat, and Chaos
Of course, what’s Bond without a car chase? IO delivered one straight out of a blockbuster, with Bond and his ally Isola chasing 009 through winding Slovakian roads, leaping off ramps, and smashing through countryside chaos.
Combat-wise, Bond is versatile. His pistol work is sharp, he can snatch weapons off enemies, and yes — even toss a gun at someone’s head when needed. Hand-to-hand combat is brutal but controlled. And then there’s Focus, a slow-motion ability that lets players channel their inner action-movie hero, picking off enemies and triggering cinematic explosions.
The preview ends on a bang — literally — with Bond free-falling as an airplane explodes around him.
A Bond for Gamers, Old and New
By the time the demo wrapped, one thing was clear: IO isn’t just making another Bond game. They’re crafting their Bond. One that’s modern, complex, and built for today’s gaming audience.
Hakan Abrak summed it up best: “Does a 17-year old, 19-year old, 21-year old, do they know Bond? They’ve heard about it, right? But do they have the same experience I had? Maybe not. So let this game be a way for them to get acquainted with this fantasy of Bond.”
Final Thoughts
007 First Light isn’t trying to replace six decades of Bond history — it’s trying to add to it. With IO’s pedigree in stealth and storytelling, combined with a fresh, modern take on the spy we all know, this game could be the bridge between old fans and a new generation.
Bond may have been around for over 60 years, but with IO Interactive steering the ship, he’s never felt more alive.
